The arrival of scarlet and purple Pokémon has meant many changes for a saga that needed a renewal as soon as possible. Although there is a logical order to face gyms, we love being able to focus on the task that we want most and decide what our adventure will be. However, not all transformations have been equally well received by the community and there has been a particularly painful. We refer to the elimination of Pokers, a virus that could affect our team. It sounds like serious illness, but it really helped coaches a lot.
What exactly was Pokers, and why has it been eliminated?
Pokers mechanics has always been confused-or directly unknown-for players less dedicated to the saga. It was an infection (the word arises by combining virus and Pokemon) that could affect wild creatures and spread our team by fighting them. The problem is that the probability of finding a specimen that had the disease was 0.0046%. In numbers, this is an option between 21,845. If we take it to a practical land, not even spending the nine main games of the pull of the pull we would be sure to find it only once.
Although it is a virus-and more with the experience we have-having an infected pokémon seems lousy, the relationship between the bearer Pokémon and the infectious agent was symbiotic. Not discomfort was generated among the creatures affected by this condition, but the Pokers allowed them to grow stronger. Its effect on video games was to increase the gain of stress points, so that their statistics in combat grew faster and increased their performance without requiring so much training. Therefore, all those who knew how they worked wanted to have at least an infected creature on their PC.
In addition, Pokers could be cured if we simply had the Pokémon three or four days (real) in our team; Although there was the possibility that at this time the next training member was infected. That is, if we had it in the second hole of the team, I could spread to the Pokémon that was in the fourth space. As it is a purely positive condition, the players used it in their favor to try to make all the members of their team end up infected.
There was even a small triquiñuela that could keep our creatures with the Pokers for an indefinite time, which consisted of sending it to the PC before 00:00 local time. The days that the infected pokémon passed in the storage system did not count for its healing and, although when the disease was overcome, its positive effects were maintained, it ceased to be contagious. It was something quite advantageous, especially when we did not have so many vitamins and objects to automatically improve creatures and all training had to be done manually.
This mechanic had several problems. First, we would not want to be in the skin of any child who finds a Pokémon affected by a mysterious disease and does not know how to react. There were few who report in the online communities that left several creatures free after they infected their teams or how they scared after discovering this condition. In addition, the games gave less and less information about it, which generated even more scares. This situation, together with the context of global pandemic, may have caused developers to eliminate it from scarlet and purple.
Additionally, Pokers no longer made too much sense in the context of the saga. Beyond being a good opportunity to explain symbiotic relationships between viruses (or bacteria) and other living beings, their effects on playability were not necessary. We have more and more items to improve our Pokémon, being able to leave them prepared for competitive fighting without having to go through fighting situations against other NPC trainers or wild creatures. Perhaps for that reason almost no player will miss him beyond nostalgia.
In any case, Pokers continues to exist in the game code, although no effect has any effect. This could be an indicative that, even if it is not present in scarlet and purple Pokémon, it may return to the saga in the next video game editions.
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