Following a unfortunate incident in the London metro, John and his neighbor Jack have the unpleasant surprise to see that their bodies have been exchanged during the night. Working for a company with obscure goals, Meena must choose between work and family life, which it tends to abandon. Giving a good time with his friends, donated it sees his upset existence after his encounter with a mysterious foreign.
PLAN-PLAN
Past the introductory sequence taking place in 1982, The player will have to choose between the chapters devoted to John, Meena or Donna . To each character being devolved six chapters, it will nevertheless be closed all those proposed before going to the following: impossible for example to make Chapter 3 of Meena before making the chapters 2 of John and Donna. Each of them lasts 10 to twenty minutes, except for the final chapter, a little longer. The sequences are very short and bond at a too fast pace , where we sometimes feel that they end earlier than expected.
This dynamic of the story will nevertheless lends itself rather well to the chapters devoted to John, lighter than the others, and in which the different cuts are an opportunity to create comic offsets. Overall, last stop enjoys a real variety of tones: absurd comedy for John, family drama for Meena and teenagent venturette for Donna . Toggling regularly from one chapter to another allows the player to avoid this feeling of weariness. The first chapters would still have won to be a more captivating hair: it takes a good third of the game to begin to be interested in the stakes offered by each story.
The staging in itself is pretty bold because even if the environments (almost all urban) are renewed only very little over the chapters, The game offers each time very different plans , that this either indoors or outdoors. So much so that it can be destabilizing , the player wondering when a change of plan where his character is located and in which direction he must go. Note that the traffic sequences in the city are very marked: The characters can only borrow one way through the whole game .
Terminus
In addition to the movement of his character, the player will have to stick to the phases in Qte Mollassons and a frankly questionable interest ** as they intervene sporadically. It is true that integrate a QTE only for John Boise his coffee was useful. One feels that the developers sought to make this title narrative a more interactive experience, but the fact is that we just have the impression that it falls like a hair on the soup.
The heart of the game is therefore in the dialogues, rather well written and interpreted , although some comedians of dubbing sometimes seem to be convinced in their game. _ Last Stop _ sometimes imposes on us to perform Choices but unfortunately have no impact on the rest of history , except those of the ultimate chapter. Too bad for the replay of the title. We can also pee against the formulation of certain choices, unclear and do not seem in line with the answer of the following character.
Regarding the visual aspect, let's say it's minimalist. Facial expressions are not disgusting but environments are sorely lacking in detail and textures give the printing of drool on Switch. To finish on a positive Note, come back that The soundtrack is of excellent invoice , the tracks accompanying some comic scenes in particular.
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